Day 0Prologue: 7 May 2014

12:00-15:00    PLAYSTATION DEVELOPERS OPEN DAY

Krakow Technology Park, ul. prof. M. Życzkowskiego 14ps

The art of self publishing on PlayStation-Agostino Simonetta-Senior Account Manager-SCEE Publisher and Developer Relation
PlatStation Development 101-Patrick Connor-Senior Engineer SCEE R&D
PC game transformed into a nex-gen wonder-Marcin Jefimov-Producer 11bit studios
Working with the press-Will Freeman-Journalist
Q&A

17:00-20:00    THE BIG INDIE PITCH,
Off Centrum, ul. Dajwór 16    BIPtranspa                                             


Day 1: 8 May 2014

TIME

EXPO HALL

Stara Zajezdnia
(Old Depot)

Św. Wawrzyńca 12

MAIN TRACK

Museum of Municipal Engineering,
Św. Wawrzyńca 15

BASIC TRACK

Stara Zajezdnia
(Old Depot)

Św. Wawrzyńca 12

PRO TRACK

Stara Zajezdnia
(Old Depot)

Św. Wawrzyńca 12

9:00-9:30

REGISTRATION!

REGISTRATION!

REGISTRATION!

REGISTRATION!

9.30-10.00

Welcome and Official Opening!

     

10:00-10:45

Marek Ziemak

11 bit studio

"Scheduling – black magic used by experience producers to deliver finished games with great metacritic score"

PUBLISHING

Sos Sosowski

"Gaming of the Caribbean
or how to train your pirate"

Indie developer

INDIE

Maciej Mróz
Ganymede

"It's not a product, it's
a service"

F2P

 

 

 

 

Katherine de León

GSN Games

“Debunking myths about lean game development”

MANAGEMENT

11:00-11:45

Andy Touch
Unity
"A hands-on guide to Unity's new GUI system"
TECHNOLOGY

Carsten van Husen
Gameforge
"Orcs eat birds-why mobile shouldn't be casual"
BUSINESS

Jason Della Rocca
Execution Labs

“Startup funding: indie options, approaches and realities”

FUNDING

 Leszek Godlewski
"One year of porting:
post mortem of two Linux/SteamOS launches"

PROGRAMMING

12:00-12:45

Wojciech Pazdur

The Farm 51

Get Even: The real world versus the virtual world - how to make a game about it.

TECHNOLOGY

Patrycja Rodzińska
Onet.pl
Michał Bobrowski
GRYOnline.pl
Krzysztof Krzysztofiak
Krakow Technology Park Polish Gaming Market

Presentation of the study of video games market in Poland.

Brandon Sheffield
Necrosoft

“Games who cares what you have to say? (I do)”

 INDIE

Jakub Grudziński

Artifex Mundi

“Art of Artifex Mundi: designing and painting successful casual adventure game"

GAMEDESIGN

13:00-14:00

LUNCH BREAK

LUNCH BREAK

LUNCH BREAK

LUNCH BREAK

14:00-14:45

George Zarkua

Indie developer

"Indie evolution"

INDIE

Julian Gollop
Indie developer
"Gooey blobs and chryssalids-milestones in my 32 year career in gamedevelopment"

Konrad Czernik

Techland

"Armour system or how art and gameplay meet in game character customisation"

GRAPHICS

Grażyna Domańska

Kobojo

"Data driven monetization and feature design"

F2P

15:00-15:45

Panel discussion:

"How to reach the media so they do not miss the best game in the world-your game"
Radosław Jaroszek (Onet.pl)

Rob Hearn
(Steel Media)

Audra McIver
(Plan of Attack)

James Kaye (dimoso)

Daniel Miszkiel
(Tap IT Games)

Tadeusz Zieliński
(CD Projekt)
Moderation:

Remigiusz Kościelny
(Vivid Games)

PR AND MARKETING

Paweł Weder

Ganymede

"Increasing the chance of a commercial hit"

 BUSINESS

Piotr Iwanicki

SUPERHOT

"Viral phenomenon of SUPERHOT"

INDIE

Michał Madej
Ubisoft Shanghai
"Challenges of designing multiplayer games"
GAMEDESIGN

16:00-16:45

Andrzej Grabowski

Hewlett-Packard
"Technology trends in online gaming using cloud solutions"
TECHNOLOGY

Adrian Chmielarz
The Astronauts
"Holy grail of narrative games or how to to tell a stroy through gameplay"
GAMEDESIGN

Stan Just

CD Projekt RED

"Delivering results with self-organizing teams"

MANAGEMENT

Leszek Lisowski
Wastelands Interactive
"Desires and personality,
is it worth to play with a cheater?-designing Artificial Intelligence for strategy game"
GAMEDESIGN

17:00-17:45

Panel discussion:
"Creative business models-synergies in gameplay and monetization"
Dirk Weyel
(Stryking Entertainment)
Alexander Krug
(Softgames)
Emma Povkhan
Aeria Games
Moderation:
Hubert Habas
(Bonker Media)

Michael Liebe
(Booster Space)

Shanee Nishry
Google Play
"Developing games with Google"

Wojciech Borczyk
Incuvo
"Designing simple UI for great user experiance: Createrria case study"
GAMEDESIGN

Benjamin Glatzel
Deck13 Interactive
"Volumetric lightning for many lights in Lords of the Fallen"
PROGRAMMIG

20.00

Off Centrum,
ul. Dajwór 16

Paymentwall official Digital Dragons afterparty!

Digital Dragons Awards Gala

                                                 

 

Day 2: 9 May, 2014

TIME

EXPO HALL

Stara Zajezdnia
(Old Depot)

Św. Wawrzyńca 12

MAIN TRACK

Museum of Municipal Engineering,
Św. Wawrzyńca 15

BASIC TRACK

Stara Zajezdnia
(Old Depot)

Św. Wawrzyńca 12

PRO TRACK

Stara Zajezdnia
(Old Depot)

Św. Wawrzyńca 12

9:00-9:45

Ivan Beily

Marmalade

"Cross-platform, the only way to develop for mobile"

TECHNOLOGY

Oscar Clark

Applifier

"The challenge: making games as a service"

F2P

Anastasia Perina
RJ GAMES
"From zero to hero with your Facebook app"
BUSINESS

Mariel Kinuko Cartwright

Lab Zero Games

"The benefits and struggles of 2D game animation”

GRAPHICS

10:00-10:45

Arek Pernal

Ten Square Games

"Maximizing monetization in free to play games"

F2P

Tomasz Gop

CI Games

"SELL OUT: How to present a game."

PR AND MARKETING

Artur Ganszyniec
ATGames
"Another Case Solved-Post Mortem"
GAMEDESIGN

Vlad Micu
Critical Force Entertainment
"Turning adversity into opportunity-how making a ton of mistakes while launching in China also improved our games, monetization an
PUBLISHING

11:00-11.45

Grzegorz Brol
Vivid Games

Jakub Jabłonski
Platige Image

"Rise of Prometheus - how legend is created"

GAMEDESIGN

Alexander Krug
Softgames
"How to make money with HTML 5 Games"
BUSINESS

Christopher Kassulke
Handy Games
"Handy Games-the way to success!"
BUSINESS

Best practices for iOS

11:00 What makes a great
iOS App?

11:25 Practical marketing for the App Store
(Dave Verwer,
Shiny Development)

11:45 The importance
of analitycs in iOS Apps
(Richard Pidgeon, Distimo)

12:15 Case study-launching and marketing your title
(Remigiusz Kościelny,
Vivid Games)

12:00-12.45

Marcin Iwiński

Michał Platkow-Gilewski
CD Projekt RED

"The Witcher - building a global game brand: from zero to AAA"

 BUSINESS

Jim Ying

Tango

“The Evolution of Publisher/Developer relationships and what to look for in a Publisher” today

 PUBLISHING

Tim Werner
Mopay
"Has Brazil blown it?"
BUSINESS

13:00-14:00

LUNCH BREAK

LUNCH BREAK

LUNCH BREAK

LUNCH BREAK

14:00-14:45

Dariusz Zalewski
Nokia

Tomasz Grudziński
Artifex Mundi

Julia Ognieva
Facebook
Vincent Vergonjeanne
EVERYDAYiPLAY
"The power of Facebook platform for Game Developers"

Robert Schmidt
Devspire Studio
Jens Kuhlers
Google
"Your rocket is ready, Sir. How Google App Engine can shoot a startup beyond its horizon"
TECHNOLOGY

Philip Hammer
Deck13 Interactive
"The rendering technology of Lords of the Fallen"
PROGRAMMING

15:00-15:45

Students presentations

(UJ, AGH, PG, PŁ)

Ed Valiente
James Steele

Nintendo Europe

"How to release your game on Nintendo eShop"

PUBLISHING

Mateusz Makowiec
TEYON
"Japanese mobile and handheld market through the looking glass"
BUSINESS

Bartłomiej Wroński
Ubisoft Montreal
"Rendering of Assasin's Creed 4-lightening, materials and atmosphere effects"
PROGRAMMING

16:00-16:45

Panel discussion:
"How has the music creation process for video games changed over the past 15 years"
Olivier Deriviere
Marcin Przybyłowicz
Piotr Musiał

Moderation:

Krzysztof Bińczak
(GameMusic.pl)

Michał Drobot
Ubisoft Montreal
"Low level optimization for AMD GCN GPU architecture"
PROGRAMMING

Marcin Blacha
CD Projekt RED
"Design and implementation of an original scenario, case study:Witcher"
GAMEDESIGN

Chris Book
Distimo
"Show me the money!
How engagement is the key to monetisation in mobile games"
BUSINESS

16:00-17.00

VC speed networking
This fast and fun format allows technology and gaming start-ups to get exclusive face to face time with the investors.

17:00

Chartboost Indie Award Happy Hour:

Beer and pizza mingle plus awards for indie developers
                                               

 

 

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